Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
892653
Regression
No
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce:
1. Open the attached project
2. Open the Assets/testScene.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK, Build type - XAML
5. Open Visual Studio solution
6. Deploy on local machine (Debug or Release)
7. Observe the errors in the Output console
Expected result: Errors should not appear in the Output console
Actual result: Errors appear in the Output console
Note:
Not reproducible with Master mode
TrashMetalData trashMetalData = Resources.Load<TrashMetalData>("TrashMetalData"); :10 TestResourceLoader.cs thrown exception
Reproduced with: 5.4.5p1, 5.5.2p4, 5.6.0f2, 2017.1.0a5
Fixed in: 2017.1.0b4
Backported to: 5.6.1p1, 5.5.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
Add comment