Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f2
Issue ID
891965
Regression
No
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run the Xcode project on a device.
After a couple seconds of running, a crash occurs in SetTexture(), or find<ShaderLab::FastPropertyName>() (sometimes in other similarly named functions).
This does not occur with OpenGL ES 2.0.
The culprit of this crash seems to be FX/SimpleWater4 shader.
Reproduced on:
5.6.0f2
Note that this cannot be tested on trunk due to a linking issue that is only fixed in 5.6.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
joejo
Oct 24, 2017 18:53
Fixed in 5.6.1p2, 2017.1.0b2 and later
rabbitmountain
May 15, 2017 03:58
Issue still in 5.6.1
Jason-RT-Bond
Apr 12, 2017 13:22
I see this is fixed in 2017.1. Will this also be fixed for a future version of 5.6.x?