Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.5.1p1
Issue ID
888660
Regression
No
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce:
1. Open attached project
2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend selected in player settings
3. Open VS solution
4. Deploy on local machine
5. Press space twice
Expected result: Physics.OverlapSphereNonAlloc doesn't crash the player
Actual result: player crashes on Physics.OverlapSphereNonAlloc
Reproducible with: 5.4.5f1, 5.5.2f1, 5.6.0b11
Not reproducible with il2cpp scripting backend
(callstack attached)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
TheJavierD
Apr 24, 2017 17:31
This is not fixed in 5.6.0f3
What version number is Unity 2017.1 ?