Search Issue Tracker
Fixed in 5.5.1
Votes
1
Found in
5.5.0p4
Issue ID
871730
Regression
Yes
Unity 5.5 unable to connect to cache server
To reproduce:
1) Create new project
2) Open Edit -> Preferences -> Cache Server
3) Change mode to "Remote" and Port to anything else, like 6222
4) Test connection - it will obviously fail without a server
5) Close and reopen Unity
6) See in console that it is querying the default port instead of one you set
Reproduced in 5.5.0f3, 5.5.0p4, 5.6.0b4
Not reproduced in 5.4.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
sirage_alsafi
May 11, 2017 10:05
Same problem with version 5.6.0f3 :(