Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
869169
Regression
Yes
One of the method overloads receiving generic interface with 2 types is ignored and mistaken for another one
To reproduce:
Open attached project
Expected: No errors come out in console
Actual: The following error is thrown even though there is a separate overload for IGenericAction<T2,T1>
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,28): error CS1502: The best overloaded method match for `GameCore.IGenericAction<T1,T2>.AddAction(GameCore.IGenericAction)' has some invalid arguments"
"Assets/GameCore/Editor/ActionSettingsEditor.cs(634,38): error CS1503: Argument `#1' cannot convert `GameCore.IGenericAction<T2,T1>' expression to type `GameCore.IGenericAction'"
Reproduced in 5.5.0b1, 5.5.0f3, 5.6.0b3
Not reproduced in 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment