Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0p4
Issue ID
868016
Regression
Yes
Crash occurs when variable accessibility is changed from public to private (or vice versa). Material::SetFloatArray
Reproduction Steps:
1. Open Project
2. Open "ImageFlip.cs"
3. Make sure that variable at line 11 is set to public
like this: public Material _material;
4. Open Game view (do not start)
5. Click a few times on the screen if needed
6. Crash should occur
--
7. If it does not crash make variable not public, like this "Material _material;"
8. Do 4 and 5 steps again
9. Crash should occur
Expected behaviour: Error is thrown as script and shader are unfinished.
Actual result: When accessibility of variable _material is changed, crash occurs.
Reproduced on versions: Unity 5.5.0b11, 5.5.0p4, 5.6.0b3
Did not reproduce on versions: Unity 5.4.4p1, 5.5.0b10
Regression introduced: Unity 5.5.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment