Search Issue Tracker
Fixed in 5.5.2
Votes
1
Found in
5.5.0p3
Issue ID
866194
Regression
Yes
XCode project has errors when building with Mono2x scripting backend and stripping enabled
To reproduce:
1. Open new project
2. Set build target to iOS
3. Set scripting backend to Mono 2x
4. Set Stripping level to anything other than "Disabled"
5. Build and open in XCode
6. Try building to device
Notice that there are errors:
"RegisterMonoModules.cpp
/IOS Build/Libraries/RegisterMonoModules.cpp:4090:16: Use of undeclared identifier 'Unity' (line 4090 RegisterMonoModules.cpp )
/IOS Build/Libraries/RegisterMonoModules.cpp:4097:16: Use of undeclared identifier 'UI' (line 4097 RegisterMonoModules.cpp )"
Reproduced on: 5.5.0b1, 5.5.0f2, 5.5.0p3, 5.6.0b1
Not reproduced on: 5.4.3f1, 5.6.0b2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
CulzeanHexWar
Mar 28, 2017 15:44
I have encountered this exact issue and I am using Unity 5.5.2f1.