Search Issue Tracker
Fixed in 5.5.2
Votes
1
Found in
5.5.0f3
Issue ID
863060
Regression
Yes
Particle System sub-component "emission" causing memory leaks
Reproduction steps:
1. Open my attached project ("case_863060");
2. Open the "main" scene
3. Open up a profiler or Task Manager
4. Enter play mode
Result: constantly rising memory usage.
This is caused by the "emission" sub-component of the particle system, as disabling it removes the memory leak.
Reproducible on: 5.5.0p3, 5.6.0b2
Not reproducible on: 5.4.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
swiftfinder
Mar 07, 2020 00:33
Discover the UPS store near me: https://findplacesnearme.com/ups-store/