Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.6.0b2
Issue ID
862976
Regression
Yes
[Particle System] Switching Renderer mode from Mesh to Horizontal or Vertical billboard causes artifacts in Playmode
After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear.
To repro:
1. Create a new Project.
2. Add new Particle system.
3. In Inspector Check Renderer -> Set Renderer mode to Mesh.
4. Press Play.
5. In Rendered switch Renderer mode to Horizontal or Vertical billboard.
Actual result: Artifacts appear, that stay even if you switch to other Renderer mode (see disco-particles.gif below).
Expected result: Horizontal or Vertical billboard is shown (see HorizBillboard_5.5.a5..gif below).
Regression since 5.6.0b1.
Works as expected in 5.6.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment