Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.4.4f1
Issue ID
862914
Regression
No
[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception
Steps to reproduce:
1. Open any Unity project
2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend
Expected result: build&run succeeds
Actual result: build&run fails
Not reproducible on local machine
Reproducible with 5.4.4f1
Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe "C:\Users\WPMinion\Downloads\5441f1wsarat\New folder\5441f1wsarat\5441f1wsarat.csproj" /nologo /maxcpucount /p:Configuration=Master /p:Platform=ARM /p:SolutionDir="C:\\Users\\WPMinion\\Downloads\\5441f1wsarat\\New folder\\" /t:Publish /clp:Verbosity=minimal'.
Output:MSBUILD : error MSB1009: Project file does not exist.
Switch: C:\Users\WPMinion\Downloads\5441f1wsarat\New folder\5441f1wsarat\5441f1wsarat.csproj
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment