Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0p2
Issue ID
862473
Regression
Yes
Disabling script on instantiate gameobject throws self -> GetEnabled()
Steps to reproduce:
1. Download repro.zip and open "new scene".
2. Press play.
Expected results:
Error should not appeared and script should be disabled.
Actual results:
Script is called and unity throws self -> GetEnabled() error
Reproduced with:
5.6.0b2
5.5.0p3
Not reproducible with:
5.4.3p4
5.3.7p3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
sebas77
Jan 17, 2017 14:37
wait, are we forced to update to 5.6 to have this fixed?