Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0p2
Issue ID
862095
Regression
No
[Android] [iOS] Small memory leak on each UnityWebRequest request leads application to crash
Steps to reproduce:
1) Download attached project 'TestProject5.5.zip' and open in Unity
2) Build and run 'Test' scene on a device
3) Check profiler/logs or any other program where you can see device's memory usage
Note: You should see a small memory leak on each UnityWebRequest request which leads application to crash
Reproduced with:
5.4.4f1, 5.5.0p3, 5.6.0b2
---------------------------------------------
Fixed in: 5.6.2p1, 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
Add comment