Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
857047
Regression
No
Loading a scene containing terrain with trees and unloading previous scene results in a crash at Foundation::getErrorMutex
Steps to reproduce:
1. Open the attached project (UnityChangeSceneTerrain.zip)
2. Build and run
3. Core scene will load
4. 5 seconds later a scene with a basic terrain (SceneA) will load
5. 5 seconds later a scene with a new terrain and trees (SceneB) will load
6. It will crash on trying to unload (SceneA) (SceneManager.UnloadSceneAsync("SceneA") -> Assets/LevelManager.cs:63 )
Expected result: Scene should be unloaded
Actual result: Unloading previous scene results in a crash
Note:
If you remove the trees from the terrain on SceneB it will work fine
UnloadSceneAsync was added in Unity 5.5
Reproduced with: 5.5.0a1, 5.5.0b1, 5.5.0f3, 5.5.0p1, 5.6.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment