Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
Issue ID
854349
Regression
No
[Enlighten] Baking lighting on meshes imported with no UVs and Generate Lightmap UVs enabled doesn't generate lightmaps
Steps for reproduction :
-import a mesh with no UV sets at all
-put it in a scene as "static"
- use "Generate lightmap UVs" to generate unique UVs
- bake lighting with enlighten ( only baked direct and GI ).
Result :
After baking the lighting, the mesh is lit with lightprobes in the scene, no lightmaps have been generated for it.
Expected :
Lightmaps get generated for the mesh using the UVs generated by Unity, and are used in the scene (no lightpobe lighting).
This bug occurs in 5.5.0f1, 2017.3.0a8
Sidenote :
The bug also occurs on the 5.6 PVR branch when I choose enlighten as baking engine.
If I use the progressive lightmapper as baking engine however, this workflow works as expected : lightmaps have been generated for the mesh, using the UVs generated inside Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
Add comment