Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5p6
Issue ID
845666
Regression
No
[iOS][IL2CPP] Link Time Optimization prevent from creating stack traces
Reproduction steps:
1. Open the attached project.
2. Build the Unity project and open the Xcode project.
3. Go to "Build Settings"("Settings" screenshot(Steps 3-6)).
4. Make sure "All" is selected.
5. Go to "Apple LVMM 8.0 - Code Generation" > "Link-Time Optimization"
6. Select "Monlolithic" or "Incremental".
7. Build and run the project.
8. Check the console.
Actual Result("Actual" screenshot):
The stack trace was 0 characters long.
Expected Result("Expected" screenshot):
The stack trace was [N] characters long.
Notes:
- Most likely related to Xcode 8 only.
Reproduced with:
5.2.5f1,
5.3.6p8,
5.6.0a1,
iPad Air 2 9.3.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
Add comment