Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.5.0b4
Issue ID
836170
Regression
No
Host becomes invisible on other clients after one of the clients disconnects
Check the Edit for attached files
Reproduction steps:
1. Open the attached project in Unity ((case_86170-NewTest.rar)
2. Open two instances of "S_Test.exe" file (case_86170-NewTestBuild.rar)
3. In Unity, open the ExampleScene
4. Enter play mode. (To enable wasd/space controls, press x)
5. Click on Host
6. On one of the opened clients, connect to the Host
7. Notice how you can see the Host player in the client
8. Close the opened client
9. Connect to the Host with an other one.
10. Notice how now you cannot see the Host player in the client
Expected: All clients receive the same information about the Host
Actual: You can't see the Host in clients, which connected after one client has been disconnected
Tested on: 5.5.0b4, 5.5.0b5, 5.4.1p1, 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment