Search Issue Tracker
Fixed in 5.4.3
Votes
1
Found in
5.4.0f3
Issue ID
830110
Regression
Yes
AssetDatabase.SaveAssets() not saving changes made to a prefab
AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applies those changes to the prefab.
To reproduce:
1. Open the attached project
2. Open the "TEST" scene
3. Import the attached file "Prefab.prefab" into the project
4. After the "Prefab.prefab" is imported open it with any text editor outside the project
5. Notice that m_PlayAutomatically' is set to 1 even though it should be changed to 0 by Editor script "NormalizeAssets"
6. Save the scene manually
7. Open "Prefab.prefab" with any text editor outside the project again
8. Notice that m_PlayAutomatically' is set to 0 now
Reproduced on: 5.5.0b4, 5.4.1p1
Not reproducible on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is stored upside down when using Blit
- [VFX] Missing Expand Toggle with Output Slot
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
Add comment