Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
820885
Regression
Yes
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Classes, AGX::G3::ObjClasses>::Framebuffer
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Open the Xcode project and go to 'Build Phases' > Expand 'Link Binary With Libraries'.
4) Drag and drop the attached 'libicucore.tbd' file to 'Link Binary With Libraries' (needed because of case 820487).
5) Deploy to an iOS 8.4.X device.
The app will crash during its initial setup in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Classes, AGX::G3::ObjClasses>::Framebuffer. This crash does not occur with OpenGLES. The crash seems to only occur on iOS 8.4 devices.
Reproduced on:
5.4.0f3 - iPad Mini 3, 8.4.1
Did not reproduce:
5.3.6p2
Other tested devices:
iPhone 6, 9.3
iPhone 6+, 8.0
iPad Air, 8.1.1
iPad Air 9.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment