Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
804744
Regression
No
Crash on UnityEngine.Networking.NetworkTransport:GetBroadcastConnectionMessage/memcpy
Steps to reproduce:
1. Open "uNet" project
2. Build project
3. Open "Loader" scene in Unity Editor.
4. Start the standalone executable and click on "Crear una partida" (start new game).
5. Start the project in Unity Editor and click on "Unirse a una partida" (join an existing game).
-- Both games will show the game scene synced.
6. Close the standalone executable.
-- The game in the Unity Editor will display the start menu with the two buttons.
7. Start the standalone executable and click on "Crear una partida" (start new game).
8. In Unity Editor, click on "Unirse a una partida" (join an existing game).
Results: Editor crashes
Reproduced with: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
Add comment