Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
804744
Regression
No
Crash on UnityEngine.Networking.NetworkTransport:GetBroadcastConnectionMessage/memcpy
Steps to reproduce:
1. Open "uNet" project
2. Build project
3. Open "Loader" scene in Unity Editor.
4. Start the standalone executable and click on "Crear una partida" (start new game).
5. Start the project in Unity Editor and click on "Unirse a una partida" (join an existing game).
-- Both games will show the game scene synced.
6. Close the standalone executable.
-- The game in the Unity Editor will display the start menu with the two buttons.
7. Start the standalone executable and click on "Crear una partida" (start new game).
8. In Unity Editor, click on "Unirse a una partida" (join an existing game).
Results: Editor crashes
Reproduced with: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment