Search Issue Tracker
Fixed in 5.4.3
Votes
21
Found in
5.2.1p4
Issue ID
737241
Regression
No
[UNET] SyncListStruct class file with certain names is not synced with clients
Steps to reproduce:
1) Download attached "Repro.zip"
2) Open the scene and build the project
3) Host from build, Client from editor
4) Select 'Player' object from hierarchy
5) Under Player.cs component
Expected: SyncList should have 1 element
Actual: It is not synced
Workaround: Rename the Skill.cs file to BuggySkill.cs and repeat the process to see how the SyncList now has one entry as expected
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
arzi42
Nov 25, 2016 15:15
This still happens in 5.4.3. and even the same work around seems to work.
UnityEngine
Sep 11, 2016 23:58
FIX THIS NOW