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Won't Fix

Votes

0

Found in

2023.1.0a1

2023.2.0a1

Issue ID

UUM-527

Regression

No

[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose

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The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh Renderer
Step to repro:
- Import attached package in URP project
- Close the scene view, and show on game view
- Enter play mode

Expected:
- The particles should be spawn on the mesh

Actual:
- The first particless are spawn in T-pose

  1. Resolution Note:

    This fix requires major refactor regarding update loop of the VFX.
    This kind of change has to be handled with care even if we already prototyped a solution. This issue is related with UUM-569
    We can't provide any ETA for these specific resolution.

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