Search Issue Tracker
Active
Votes
1
Found in
2021.2
2021.2.0a19
2021.2.0a21
Issue ID
1386486
Regression
Yes
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoked from within a GUI Scope
Reproduction steps:
1. Open the attached project ("EndLayoutGroup_Bug.zip")
2. Select a GameObject from the Hierarchy window
3. Click the "Button" in the Inspector window
4. Click Cancel or Save in the SaveFilePanel
5. If there is no error in the Console, repeat steps 4-5
Expected result: There are no errors in the Console window
Actual result: An error is thrown:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUI/Scope:Dispose ()
Reproducible with: 2021.2.0a19, 2021.2.6f1, 2021.2.0b1
Not reproducible with: 2019.4.33f1, 2020.3.24f1
Notes:
1. It might take ~20 tries to reproduce
2. Not reproducible by pressing the ECS key to cancel
3. Reproducible on macOS, a similar issue exists on Windows: https://issuetracker.unity3d.com/product/unity/issues/guid/1380316/
Workaround: Adding GUIUtility.ExitGUI(); after invoking the SaveFilePanel
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment