Search Issue Tracker
Fixed in 1.1.1
Votes
0
Found in [Package]
1.1.0-pre.2
Issue ID
1359686
Regression
Yes
Profile Analyzer doesn't ignore the last frame of the sequence
Reproduction steps:
1. Open the attached "1359686.zip" project
2. In the Profiler window click on the "Load from File" button
3. Load the attached .data file into the Profiler
4. In the Profile Analyzer window click on "Pull Data" button
5. In the Profile Analyzer window check the Frame Summary for "Min" amount
Expected result: Min is equal to around 12.7
Actual result: Min is equal to 0
Reproducible with: 1.1.0-pre.2, 1.1.0 (2019.4.29f1 ,2020.3.17f1, 18f1, 2021.2.0b8, 2022.1.0a5)
Not reproducible with: 1.0.3 (2019.4.29f1 ,2020.3.17f1, 18f1, 2021.2.0b8, 2022.1.0a5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Resolution Note (fix version 1.1.1):
Pulling frame data from the Profiler to Profile Analyzer now excludes first and last frames if their main thread profiler data is incomplete, so that they don't skewer the analysis results