Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.8f1
2021.1
2021.2
2022.1
Issue ID
1339862
Regression
No
Mesh memory footprint is larger than estimated when profiling with the Profiler API
How to reproduce:
1. Open the attached project "MeshMemoryUsage"
2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
3. In the Game view, click the "Generate Mesh" button
4. Observe the _expectedTotalSize and _resultingSize values under the button
Expected result: _expectedTotalSize and _resultingSize display similar values
Actual result: _expectedTotalSize value is 2x smaller than _resultingSize
Reproducible with: 2020.3.22f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a3
Not reproducible with: 2022.1.0a4, 2022.1.0a14
Could not test with: 2019.4.32f1 (Script errors: 'Mesh' does not contain a definition for 'AllocateWritableMeshData', 'ApplyAndDisposeWritableMeshData', The name 'useDots' does not exist in the current context)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1