Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328761
Regression
Yes
[Shadergraph] Reordering and then renaming enum entries breaks existing enum nodes
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create an Enum keyword on a shadergraph
2. Drag the keyword onto the graph
3. In the internal inspector, switch the first and last entries of the enum
4. Rename the first entry of the enum
Expected result: the first entry on the node is renamed
Actual result: the first entry on the node disappears
Note: the reorderable list for the keyword at this point contains two entries with the same ID
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nothing happens when entering a converter ID to target property in the Add Binding window when a converter ID was already added and removed
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
Add comment