Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328761
Regression
Yes
[Shadergraph] Reordering and then renaming enum entries breaks existing enum nodes
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create an Enum keyword on a shadergraph
2. Drag the keyword onto the graph
3. In the internal inspector, switch the first and last entries of the enum
4. Rename the first entry of the enum
Expected result: the first entry on the node is renamed
Actual result: the first entry on the node disappears
Note: the reorderable list for the keyword at this point contains two entries with the same ID
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment