Search Issue Tracker
Fixed in 11.0.0
Fixed in 10.6.0
Votes
0
Found in [Package]
10.3.1
Issue ID
1323608
Regression
Yes
SerializedObject of SerializedProperty has been Disposed is thrown when adding multiple Render Objects in the Forward Renderer
How to reproduce:
1. Create a new URP project
2. Select the "ForwardRenderer" Asset in the Project window
3. Press the "Add Renderer Feature" in the Inspector window
4. Press "Render Objects" in the Inspector window
5. Repeat 3-4 steps
6. Observe the Console log
Expected result: No errors are thrown in the Console log
Actual result: "NullReferenceException: SerializedObject of SerializedProperty has been Disposed." error is thrown and New Render Object is missing in the Inspector
Reproducible with: 10.3.1 (2020.3f1) 2020.3.1f1 (10.4.0)
Not reproducible with: 7.5.3 (2019.4.22f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a10)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1)
Resolution Note (fix version 10.6.0):
Fixed in 10.6.0 (2020.3.13f1)