Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
3
Found in
2020.2
2020.2.6f1
2020.3
2021.1
2021.2
Issue ID
1319131
Regression
No
[UWP] Builds fail with Rewired
How to reproduce:
1. Open the attached "1UWPBuildBug.zip" project
2. Build to UWP
Expected result: Build succeeds
Actual result: Build fails with "Exception: IL2CPP error (no further information about what managed code was being converted is available)
System.NullReferenceException: Object reference not set to an instance of an object." error
Reproducible with: 2020.2.7f1, 2020.3.0f1, 2021.1.0b10, 2021.2.0a8
Not reproducible with: 2018.4.32f1, 2019.4.22f1 (Rewired 1.1.38.3.U2020 is not designed for Unity 2019 stream)
Notes:
- The issue only occurs in UWP builds
Comments (1)
-
guavaman
Mar 08, 2021 18:56
In my testing, this is also not reproducible in Unity 2020.1.x branch.
Also, the "Rewired 1.1.38.3.U2020 is not designed for Unity 2019" message does not prevent the build from running and working.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.6f1