Search Issue Tracker
Fixed
Votes
6
Found in [Package]
2.4.0
Issue ID
1304280
Regression
Yes
Standalone holographic remoting application with XRSDK cannot connect to Hololens2
1. What happened
After successfully building a holographic remoting application the Debug console of the application states:
"UnityException: Failed to load Hololens "1" remoting plugin. Did you enable remoting in the Player Settings?"
2. How we can reproduce it using the example you attached
- Load the scene "SampleScene" from Assets/Scenes
- Switch to Universal Windows Platform if necessary under File->Build Settings...
- Check if following settings are matching:
- Initialize on Startup is unchecked in XR Plug-in Management UWP tab but Windows Mixed Reality is checked
- Initialize on Startup is checked in XR Plug-in Management Standalone tab and Windows Mixed Reality is checked
- Holographic Remoting is checked under Windows Mixed Reality in XR Plug-in Management
- InternetClientServer and PrivateNetworkClientServer are enabled in Edit->Project Settings ->Player -> Publishing Settings under Capabilities
- Build the project under File->Build Settings...
- Build the resulting Visual Studio solution in Release mode with x64 and LocalMachine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment