Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1299179
Regression
Yes
[Shader Graph] "implicit truncation of vector type" errors are thrown when creating a new Lit/Unlit Shader Graph
How to reproduce:
1. Create a new project with the SRP template (i.e. URP)
2. In the Project Window, create an Unlit Shader Graph (Create->Shader->Universal Render Pipeline->Unlit Shader Graph)
3. Select the created Shader
4. Preview it in the Inspector
Expected result: No errors are thrown inside of the Shader
Actual result: Multiple "implicit truncation of vector type" errors are thrown
Reproducible with: 10.3.1 (2020.2.7f1), 11.0.0 (2021.1.0b9, 2021.2.0a1)
Not reproducible with: 7.5.3 (2019.4.21f1)
Note: Error is shown with a warning icon
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Resolution Note (fix version 12.0.0):
Fixed in Unity 2021.2.0a2 and above