Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.1.0a7
Issue ID
1297201
Regression
No
[Profiler] "Failed to connect to player" error is thrown when trying to connect to a closed player
How to reproduce:
1. Create a new project
2. Open the Build Settings (File->Build Settings...)
3. In the Build Settings window enable "Development Build" and "Autoconnect Profiler" options
4. Build And Run the project
5. In the Profiler window switch to Editor and change Profiling Target to Editor
6. Close the Build
7. In the Profiler window switch the Profiling Target to Player
Expected results: No errors are thrown in the Console
Actual results: The "Failed to connect to player IP" error is thrown in the Console
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Notes:
- Closing the Build without switching the Profiling Target does not produce the error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0b4