Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.6.0
Votes
0
Found in [Package]
2019.4
2020.1.0a14
2020.2
Issue ID
1283124
Regression
No
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts
1. Create a Terrain GameObject
2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset store is helpful for this step
3. Proceed to paint layers onto the Terrain
4. Turn on Opacity as Density on the Terrain Lit Material
5. Zoom far away from the Terrain
Actual Results: Faded Edges will appear black
Expected Results: Faded Edges would appear see through
Reproduced on: 2020.2.0, 2019.4.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Resolution Note:
Fixed in 7.7.0 version of URP