Search Issue Tracker
Fixed in 1.4.4
Votes
0
Found in [Package]
1.4.0
Issue ID
1273725
Regression
No
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline
2) Add an animation track, along with an animator binding.
3) Add keyframes to this track
4) Zoom out and pan, so that some keyframes are not visible
5) Press the FrameAll shortcut (A by default)
Result: some keyframes are still not visible; the FrameAll command did not frame the infinite track correctly.
Expected: all keyframes on the infinite track should be visible after executing the FrameAll command.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment