Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.13f1
Issue ID
1267055
Regression
No
Graph is evaluated when stopped after changing an Animation Clip when the Timeline window is opened
1) Open the attached project
2) Open the "bug" scene, and open the timeline window and the animation window
3) Select the "Timeline" object to show it in the Timeline window. Lock the timeline window.
4) Go in play mode
5) let the timeline play, and wait for it to end. The "Cube" object should be Active.
6) Select the Cube in the hierarchy. In the Animation window, add a key to the Cube's clip.
Result: The Cube is Inactive.
Expected: Changing an Animation clip should not evaluate the Timeline (the Cube became inactive because the timeline was evaluated).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Add comment