Search Issue Tracker
Fixed in 1.3.1
Votes
1
Found in [Package]
1.3.0
Issue ID
1254618
Regression
No
[Mobile Notifications] Errors are endlessly thrown when loading a new scene after Notification package has been imported
Errors: "SerializedObject target has been destroyed"
Reproduces on Windows and Mac. Possibly related to the Icon adding GUI elements ("" button)
To reproduce:
1. Open any project and import Mobile Notification package
2. Load a different scene than you were in right now (creating a new one and loading it works)
3. Open Project Settings > Mobile Notifications tab
4. Observe the console
Expected: no errors are thrown
Actual: errors are endlessly thrown to console: SerializedObject target has been destroyed
Reproduced in: Mobile Notifications 1.3.0
Note: if "" buttons is pressed, ArgumentNullException" is thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment