Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0
Issue ID
1254150
Regression
No
Input System "supported devices" results in empty control picker
Repro:
1. Open attached InputSystemSupportedDevices project.
2. Open Edit >> Project Settings >> Input System Package settings.
3. Verify that "Supported Devices" is a list comprising "Keyboard"
4. Open Assets/SampleInputActions.inputactioins
5. Select the <No Binding> binding of New Map >> New Action.
6. Click the "Path" dropdown
Expected result: given the action type is "Button", all the keyboard keys (which are buttons) should show up in the picker.
Actual result: Observe that only "Usages" and no keys are listed.
Verified in: 2020.1b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Resolution Note (fix version 1.0.1):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1163