Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.0-preview.7
Issue ID
1253397
Regression
No
[Timeline] Tracks can't be added into one category or renamed with DisplayNameAttribute
How to reproduce:
1. Open the "1253397_DisplayName" project
2. Open "123" Scene
3. Open the "CustomTrack.cs" script
4. Observe the classes and attributes in the script
5. Select "Cube" GameObject in the Hierarchy
6. Open the Timeline window
7. Right-click to add a Track (Notice that two Custom Tracks are present)
8. Add the "Custom Track"
9. Right-click on the "Custom Track" to add an Animation clip
10. Hover on the "Add SFX" menu item
Expected result: Tracks can be renamed and added into one category like clips
Actual result: Tracks can't be renamed and added into one category like clips (DisplayNameAttribute doesn't work)
Reproducible with: 2018.4.23f1, 2019.4.2f1 (1.2.14), 2020.1.0b12 (1.3.3), 2020.2.0a14 (1.4.0-preview.7)
Notes:
- DisplayNameAttribute works for clips and markers
- Added a reference on how to reproduce the issue in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Resolution Note (fix version 1.4.1):
Fixed in: 1.4.1