Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.0-preview.7
Issue ID
1253397
Regression
No
[Timeline] Tracks can't be added into one category or renamed with DisplayNameAttribute
How to reproduce:
1. Open the "1253397_DisplayName" project
2. Open "123" Scene
3. Open the "CustomTrack.cs" script
4. Observe the classes and attributes in the script
5. Select "Cube" GameObject in the Hierarchy
6. Open the Timeline window
7. Right-click to add a Track (Notice that two Custom Tracks are present)
8. Add the "Custom Track"
9. Right-click on the "Custom Track" to add an Animation clip
10. Hover on the "Add SFX" menu item
Expected result: Tracks can be renamed and added into one category like clips
Actual result: Tracks can't be renamed and added into one category like clips (DisplayNameAttribute doesn't work)
Reproducible with: 2018.4.23f1, 2019.4.2f1 (1.2.14), 2020.1.0b12 (1.3.3), 2020.2.0a14 (1.4.0-preview.7)
Notes:
- DisplayNameAttribute works for clips and markers
- Added a reference on how to reproduce the issue in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Resolution Note (fix version 1.4.1):
Fixed in: 1.4.1