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Fixed in 10.2.0

Votes

3

Found in [Package]

2019.3

2019.3.13f1

Issue ID

1253185

Regression

No

Baked indirect bounce is missing when using custom ShaderGraph shaders

Package: Scriptable Render Pipeline Universal

-

Steps to reproduce:

1. Open the attached project
2. Open Scene GITest
3. Observe inconsistent bounced light along the wall "SimpleBox_AutoLightmapUV"
4. Observe that the lighting is consistent along the other two walls
5. Use the Lighting tab window and click "Generate Lighting"
6. Observe that the lighting is still inconsistent

Notes:

- Does not reproduce with the Standard/Lit shader
- Reproduces both on CPU and GPU lightmappers

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