Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
Preview.13 - 9.0.0, 8.0.1, 7.1.7,7.1.5
Issue ID
1235269
Regression
Yes
[VFX Graph] Editor throws NullReferenceException in the console when a new node is created from Output Mesh Node in VFX Graph
On creating New Node from "Output Mesh Node" in VFX Graph editor throws NullReferenceException in the console, refer the attached video.
Steps to repro:
1. Create a new Project
2. Windows > Package Manager > VFX Graph > Install
3. Project Window > Right Click > Create > Visual Effect
4. Double click on it to open the VFX editor
5. VFX editor > Right Click > Create node > Context > Output Mesh > Select
6.Try to create a new node from Output Mesh and press Enter key
Actual Result:
NullReferenceException is thrown on a new node is created from Output Mesh Node in VFX Graph
Expected Result:
No Error in the console
Reproducible On:
2020.2.0a7 with Package Version Preview.13 - 9.0.0, 8.0.1, 7.1.7
2020.1.0b5 with Package Version Preview.13 - 9.0.0, 8.0.1
2019.3.0b4 with Package Version 7.1.5
Not Reproducible in:
2019.3.0b4 with Package Version 7.1.2
Environment:
Windows10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment