Search Issue Tracker
Fixed in 8.2.X
Fixed in 7.4.X
Votes
0
Found in [Package]
8.0.1
Issue ID
1233044
Regression
Yes
[VFX] [Mac] Changing the "Capacity" of VFX particle to 0 causes the editor to freeze
Setting the max particle capacity to 0 causes the editor to freeze
Steps to repro:
1. Create anew HDRP template project.
2. Project Window > Right Click > Create > Visual Effect
3. Double click on it to open the VFX editor
4. Initialize Particle > Change the Capacity to 0
Expected Result:
The Capacity changes to 0
Actual Result:
The editor freezes
Reproducible On:
2020.2.0a5 with Package Version 8.0.1
2020.1.0b4 with Package Version 8.0.1
Not Reproducible in:
2020.2.0a5 with Package Version 7.3.1, 7.2.0, 7.1.8, 7.1.7
Environment:
Occurs only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment