Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
4
Found in
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
2021.1
Issue ID
1230810
Regression
No
[Playables] Most recent Animation Event is not triggered again when resetting Playable Time with SetTime(-1)
How to reproduce:
1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene
2. Enter Play mode
3. Observe Console window(Start Middle End are printed)
4. In Game view, press 1
5. Observe the Console window
Expected result: End Middle Start are printed
Actual result: Middle Start Middle End are printed
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7
-
Quasimodem
Oct 16, 2020 02:29
This bug has been a showstopper for us. As part of our port to the Switch, we've had to move our AnimationController-based system over to a Playables-based system and this bug has cost us dearly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a2
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b4
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.3f1