Search Issue Tracker
Fixed in 0.10.0-preview.1
Votes
0
Found in [Package]
0.9.3-preview
Issue ID
1225734
Regression
No
[XR Interaction Toolkit] XRSocketInteractor does not provide default material when "None (material)" is set
How to reproduce:
1. Open attached project ("XRSocketInteractor-Bug.zip")
2. Open SampleScene scene
3. Open Inspector window
4. Select Socket Game object
5. Make sure that XR Socket Interactor Component has:
- "Show Interactable Hover Meshes" is ticked
- "Interactable Hover Mesh Material" is set to None
6. Enter Play mode
7. Hover Sphere over Cube
Expected result: Socket works and socket material is visible
Actual result: Socket works and no socket material is visible
Reproducible with: 2019.3.7f1 (0.9.3), 2020.1.0b4 (0.9.6), 2020.2.0a5 (0.9.6)
Could not test with: 2017.4.38f1 (Packages are not present), 2018.4.20f1 (No XR Interaction package)
Notes:
- Tested with Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Resolution Note (fix version 0.10.0-preview.1):
Fixed with 2019.4.14f1 (0.10.0-preview.7)