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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f6
2020.1
Issue ID
1216508
Regression
No
Default Is Native Resolution is ignored when Fullscreen Mode has been changed
Reproduction steps:
1. Open attached project "1216508_resolution"
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Set Fullscreen Mode to Windowed, Default Screen Width and Height to 640X480
4. Got to File > Build And Run
5. In the Player settings, change Fullscreen Mode to Fullscreen Window (Default Is Native Resolution becomes checked automatically)
6. Got to File > Build And Run
Expected result: Build is run in default native resolution
Actual result: Build is run in previously chosen resolution (640X480)
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a22
Workarounds:
Building in Fullscreen Window Mode with Default Is Native Resolution unchecked and then building again with it checked
Setting Default Screen Width and Height to the wanted resolution
Note:
Following these steps in 2017.4 build is not in Windowed Mode when Default Is Full Screen option is disabled but the issue still persists
Comments (1)
-
vsertich
Mar 18, 2020 16:52
This is happening to me in Unity 2018.2.4f1.
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.8f1