Search Issue Tracker
Fixed in 7.3.1
Votes
0
Found in [Package]
6.9.2
Issue ID
1203616
Regression
Yes
Visual Effect component is not fully shown in the Inspector if VFX is loaded from Asset Bundle
How to reproduce:
1. Open the attached project
2. AB > Builder (You may need to change BuildAssetBundle.cs settings on Windows)
3. Open the "SampleScene"
4. Enter Play Mode
5. Select "NewVFX(Clone)" in the Hierarchy
6. Take a look to Inspector
Actual result: The Visual Effect component is missing "Renderer" and "Properties" tabs. (Screenshots attached)
Expected result: The Visual Effect component contains the missing tabs.
Reproducible with: 2020.1.0a16 (7.1.6), 2019.3.0f2 (7.1.6), 2019.2.16f1 (6.9.2)
Not reproducible with: 2018.4.14f1 (4.10), 2019.1.14f1 (5.16.1).
Notes:
- A crash may happen on Play, comment out "vfx.Play()" from instantiateVFX.cs to resolve it.
- In Unity 2019.2, only "properties" tab is missing and null reference is thrown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment