Search Issue Tracker
Duplicate
Votes
3
Found in [Package]
7.1.2
Issue ID
1194859
Regression
No
VFX Graph's particles are not rendered in Play Mode when VFX Graph is imported from Asset Bundle
How to reproduce:
1. Open user's attached 'VFXGraphAssetBundleBug.zip' project
2. Open 'Test' Scene
3. Enter Play Mode
4. Notice that 'VFXNoBundle' GameObject's particles are rendered while 'VFXFromBundle(BUG IS HERE)' GameObject's particles are not rendered in the Game View
Expected result: VFX Graph's particles are rendered in Play Mode when VFX Graph is imported from Asset Bundle
Actual result: VFX Graph's particles are not rendered in Play Mode when VFX Graph is imported from Asset Bundle
Reproducible with: 2019.2.12f1(6.9.0, 6.9.2, 7.1.1), 2019.3.0b10(7.1.1, 7.1.2), 2020.1.0a12 (7.1.1, 7.1.2)
Couldn't test with: 2017.4.34f1 Visual Effect Graph is not introduced, 2018.4.12f1 due to namespace errors
Notes:
- Not reproducible on build
- Not reproducible with Particle System that was imported from Asset Bundle
- NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.VisualEffectAssetExtensions.GetOrCreateGraph (UnityEditor.Experimental.VFX.VisualEffectResource resource), TargetException: Non-static method requires a target. errors are thrown in the Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
This is a duplicate of issue #1175177