Search Issue Tracker
Fixed in 8.0.0 (and 7.1.6)
Votes
0
Found in [Package]
7.1.2
Issue ID
1192930
Regression
No
[HDRP][VFX] Transparent Particle Outputs with shadows or motion vectors render do not take alpha into account.
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- System.UriFormatException is thrown when building the Localization "Preloading Screen Example" in WebGL
- Unity is loading internal version of SharpZipLib instead of local version
Resolution Note (fix version 8.0.0 (and 7.1.6)):
Fixed in 7.1.6 and 8.0.0