Search Issue Tracker
Fixed in 1.5.1.preview3
Votes
0
Found in [Package]
1.0.0
Issue ID
1184106
Regression
No
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip
2) Add an animation event at the start
3) Add this clip twice to a new timeline
4) Set the PlayableDirector to Loop
5) Play the timeline, let it loop
Result: The animation event not fired
Expected: The animation event should be fired once on each loop.
You can also open the attached project which is already setup.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment