Search Issue Tracker
Fixed in 1.5.1.preview3
Votes
0
Found in [Package]
1.0.0
Issue ID
1184106
Regression
No
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip
2) Add an animation event at the start
3) Add this clip twice to a new timeline
4) Set the PlayableDirector to Loop
5) Play the timeline, let it loop
Result: The animation event not fired
Expected: The animation event should be fired once on each loop.
You can also open the attached project which is already setup.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment