Search Issue Tracker
Fixed in 1.5.1.preview3
Votes
0
Found in [Package]
1.0.0
Issue ID
1184106
Regression
No
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip
2) Add an animation event at the start
3) Add this clip twice to a new timeline
4) Set the PlayableDirector to Loop
5) Play the timeline, let it loop
Result: The animation event not fired
Expected: The animation event should be fired once on each loop.
You can also open the attached project which is already setup.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment