Search Issue Tracker
Fixed in 1.5.1.preview3
Votes
0
Found in [Package]
1.0.0
Issue ID
1184106
Regression
No
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip
2) Add an animation event at the start
3) Add this clip twice to a new timeline
4) Set the PlayableDirector to Loop
5) Play the timeline, let it loop
Result: The animation event not fired
Expected: The animation event should be fired once on each loop.
You can also open the attached project which is already setup.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment