Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
4
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1176134
Regression
No
[iOS] Social.localUser.ID returns GameCenterUsersID instead of the new GamePlayerID and TeamPlayerID
Apple at WWDC 2019 announced that they will replace PlayerID with two new identifiers - TeamPlayerID and GamePlayerID
https://developer.apple.com/videos/play/wwdc2019/615/
Using the new GamePlayerID and TeamPlayerID is required from Apple in the new Apple Arcade, so it would be nice to have it supported in the GameCenterPlatform integration in the Social API because Customers are using Social.localUser.ID for saving Players progress on their Server.
Notes:
- More info here: https://forum.unity.com/threads/apple-deprecating-gamecenter-playerid-property.711089/
Reproduced on Unity 2017.4.0f1, 2017.4.31f1, 2018.3.14f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1 and 2019.3.0a12
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
Danoli3
Nov 26, 2019 00:49
Voting to back port this fix for 2019.2 /2019.3 2019.4.
Alternatively, please in future abstract this engine architecture Social wrapper into a package so we can update this with Apple's changes instead of having to go external for something as trivial as returning a different string identifier (that is a mandatory requirement for newer apple platform games).
daniel_unity938
Oct 03, 2019 05:58
I vote for backporting this fix.