Search Issue Tracker
Fixed in 8.2.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1176129
Regression
No
[Shader Graph] Custom Function's Object select window doesn't update the object input field
Steps to reproduce:
1. Download 2019.2.0f1.zip
2. Create a shader graph and add Custom Function
3. Press the Gear button
4. Open Source input fields selection window
5. Select any script (do not close object selection window)
6. Select another script
Expected results: Whit new script selection Source input field is updated in the shader graph
Actual results: Just the first-time Source field is updated.
Reproduced with: 2019.3.0a12, 2019.2.1f1
Reproduced with Shader graph version: 7.0.1, 6.9.1, 6.9.0 (in older versions of shader graph Custom Function node does not exist)
Note:
- With different nodes and Object input field, this issue isn't reproducible in Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Resolution Note (fix version 8.2.0):
That's frustrating but since the workaround is pretty easy it's not a huge priority right now. Please re-open with higher priority if this is a blocker for you.