Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.4.X
Votes
0
Found in
2017.4
2018.4
2019.1
2019.1.6f1
2019.2
2019.3
Issue ID
1174548
Regression
No
LogStringToConsole is performing too many allocations when printing to console which results in calling GC.collect() often
To reproduce:
1. Open attached project "StackTraceBR.zip"
2. Make sure the Profiler window is open and only GarbageCollector graph is enabled in CPU usage section
3. Enter Play mode
Result: LogStringToConsole is allocating ~9 kb of garbage each frame, GC.collect is called every 5-10 seconds
Reproduced in: 2017.4.0f1, 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a11
Note: allocation size does not change if different variable types are printed (ex.: int, string, bool)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
Add comment