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Fixed in 10.1.2
Votes
0
Found in [Package]
6.7.1
Issue ID
1169487
Regression
No
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:
1. Open user's attached "VFXDepthExample.zip" project
2. Open Scene "ParticleDepth"
3. Notice that: Camera with MSAA enabled (bottom) is not rendering the Depth Texture in Game View, camera (top) with MSAA disabled is rendering the Depth Texture in Game View, Particles' Depth texture is not rendered in Scene View at all
Expected result: When MSAA is enabled, LWRP Particles' Depth Texture is rendered in Game View, Particles' Depth Texture is rendered in Scene View
Actual result: When MSAA is enabled, LWRP Particles' Depth Texture is not rendered, Particles' Depth Texture is not rendered in Scene View
Reproducible with: 2019.2.0b9(LWRP 6.7.1), 2019.3.0a7(LWRP 6.7.1, 6.9.0)
Not reproducible with: 2019.2.0b10(LWRP 6.9.0)
Note: Could not test 2017.4.0f1, 2017.4.30f1 because Package Manager compatibility starting with Unity version 2018.1
Could not test 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.1.9f1. 2019.2.0a1, 2019.3.0a10 because of errors: CS0246, CS0115, "Assembly has reference to non-existent assembly" or pink textures
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Resolution Note (fix version 10.1.2):
Fixed in 2020.2.0b12 VFX Graph 10.2.0. Actually, MSAA shouldn't enable depthPass. However, URP output requires depthOnly passes for opaque.
Thanks for this report.
https://github.com/Unity-Technologies/Graphics/commit/7fee65e1011cca6f5ebc9d26092807a39274d0c4